Layered pixel-art characters, tilesets and animations for indie developers — built as paper-doll layers on one shared grid, so every pack stacks with every other. Free in-browser generator included.
Released under the Lumina Pixel label. Commercial use allowed, no credit required. Everything is also available as a discounted complete collection.



A separate, non-pixel line — hand-framed skill icons at 256 / 128 / 64 px for RPG hotbars.
Every pack is produced by a build script, not assembled by hand. That is why framing, sizing and file layout are identical across the whole catalogue — and why a new volume ships in days rather than weeks.
A single spec file defines the contents, the grid, the sprite size and the art direction. Prompts and selection lists are generated from it.
The build step crops, re-frames to a uniform border, resizes to every size, assembles sprite sheets, and renders the cover and screenshots.
Artwork is AI-assisted, then curated and corrected by hand — every frame checked before a pack ships. Disclosed on every store page.
Every pixel pack shares one grid and one base character, so outfits, weapons and mounts from different packs stack together without edits.
We build games with our own assets. It keeps the packs honest: if a pack is awkward to work with, we are the first to find out.
A five-minute Arabian evening: help four merchants finish their day, then hold the souk until dawn. Four heroes, three waves, day-to-night lighting. Every sprite in it comes from our own packs.
Play in your browserOur next title is in research and development — scope, systems and art pipeline are still being worked out. Souk Stroll was the first step: a small, finished game that proved the asset pipeline holds up end to end.